Covered by Marilyn Manson
Sunday, October 31, 2010
Saturday, October 30, 2010
Rhymin' and Crimin'
Hip Hop and crime movies have been a match made in hell since the earliest days of old school rap but Masterpieces like Boyz in the Hood and New Jack City have slowly been supplanted by limited vanity projects and barely watchable straight to video dreck.
There have been a few authentic masterpieces that advanced both the crime film genre and the artistic boundaries of Hip Hop as well. Today we'll look at two gems, lesser known except among the cognoscenti.
Deep Cover released in 1992 is an overlooked oddity that never really got the audience it deserved. With a theme of tortured moral ambiguity and the existential terror of ethical compromise it also features a brilliantly appropo old school Dr Dre soundtrack and the introduction of a rapper known then as Snoop Doggy Dogg on the title track
Laurence Fishburne is the hero and poetic narrator, a fiercely straight edge cop compensating for the childhood pain of watching his drug addicted father gunned down on Christmas day with an iron self control. A sleazy DEA agent tells him his 'criminal personality type' makes him perfect for undercover work and reluctantly at first he sets himself up as a drug dealer to bring down a cocaine network that traces back to a South American politician.
The neo-blaxploitation stylized film-making of Bill Duke (A Rage in Harlem) builds and maintains a dark atmosphere of moral dread as Fishburne's character hooks up with a corrupt lawyer played with edgy intensity by Jeff Goldblum, a successful family man with a yearning need for a gangsta lifestyle, who want's his cake and eat it too.
Lines blur, loyalty is tested and Fishburne's narration gets more and more lyrical and intense. Some amazing dramatic set pieces, tight wire over the top performances and thoughtful political and philosophical speculation make this a film you can watch multiple times and find something new every time.
"It is a good viewpoint to see the world as a dream. When you have something like a nightmare, you will wake up and tell yourself that it was only a dream. It is said that the world we live in is not a bit different from this."
Ghost Dog: The Way of the Samurai from 2001 is a masterpiece of slow burn suspense and dramatic artifice. Director Jim Jarmusch (Dead Man, Down by Law) never makes the same movie twice, artistically and musically he always stretches boundaries with his films.
Ghost Dog takes the martial arts movie fantasy world of Wu Tang Clan alum RZA who does the soundtrack and tells a darkly lyrical story about the power to choose the world we inhabit.
The hero played with sleepy eyed intensity by Forest Whitaker is either a crazy assassin who lives on a roof top with pigeons and kills people for the Mafia, or he is a dedicated warrior, committed body and soul to the melancholy death worshiping code of the ancient samurai as laid out in the classic 17th century Japanese text Hagakure: The Book of the Samurai. Quotes by Whitaker from the book are interspersed throughout the film and are offered as a mournful poetic counterpoint to the ambiguity of the main character. He serves an unworthy gangster master who once saved his life, a moment of essential defining purity for Ghost Dog, but a casual throwaway whim on the part of the gangster.
There's a lot of sly humor, Ghost Dog's best friends are a Haitian Ice Cream salesman, and most of their translated conversations consist of good natured misunderstanding; "I'm sorry, I don't speak English" in response to "I'm sorry I don't speak French" and a little girl waiting for the book that will change her life. The elderly fading mobsters offer the most laughs, ancient Italian Mafiosi obsessed with old school rap and cowboys and Indians.
The theme is simple. Your identity, your code, your very reality is what you choose it to be, and just because you live in modern day New York doesn't mean you can't choose to be a Samurai living by an ancient code of honor.
There have been a few authentic masterpieces that advanced both the crime film genre and the artistic boundaries of Hip Hop as well. Today we'll look at two gems, lesser known except among the cognoscenti.
"I think you know that there's no such thing as an American anymore. No Hispanics, no Japanese, no blacks, no whites, no nothing. It's just rich people and poor people. The three of us are all rich, so we're on the same side"
Deep Cover released in 1992 is an overlooked oddity that never really got the audience it deserved. With a theme of tortured moral ambiguity and the existential terror of ethical compromise it also features a brilliantly appropo old school Dr Dre soundtrack and the introduction of a rapper known then as Snoop Doggy Dogg on the title track
Laurence Fishburne is the hero and poetic narrator, a fiercely straight edge cop compensating for the childhood pain of watching his drug addicted father gunned down on Christmas day with an iron self control. A sleazy DEA agent tells him his 'criminal personality type' makes him perfect for undercover work and reluctantly at first he sets himself up as a drug dealer to bring down a cocaine network that traces back to a South American politician.
The neo-blaxploitation stylized film-making of Bill Duke (A Rage in Harlem) builds and maintains a dark atmosphere of moral dread as Fishburne's character hooks up with a corrupt lawyer played with edgy intensity by Jeff Goldblum, a successful family man with a yearning need for a gangsta lifestyle, who want's his cake and eat it too.
Lines blur, loyalty is tested and Fishburne's narration gets more and more lyrical and intense. Some amazing dramatic set pieces, tight wire over the top performances and thoughtful political and philosophical speculation make this a film you can watch multiple times and find something new every time.
"It is a good viewpoint to see the world as a dream. When you have something like a nightmare, you will wake up and tell yourself that it was only a dream. It is said that the world we live in is not a bit different from this." Ghost Dog: The Way of the Samurai from 2001 is a masterpiece of slow burn suspense and dramatic artifice. Director Jim Jarmusch (Dead Man, Down by Law) never makes the same movie twice, artistically and musically he always stretches boundaries with his films.
Ghost Dog takes the martial arts movie fantasy world of Wu Tang Clan alum RZA who does the soundtrack and tells a darkly lyrical story about the power to choose the world we inhabit.
The hero played with sleepy eyed intensity by Forest Whitaker is either a crazy assassin who lives on a roof top with pigeons and kills people for the Mafia, or he is a dedicated warrior, committed body and soul to the melancholy death worshiping code of the ancient samurai as laid out in the classic 17th century Japanese text Hagakure: The Book of the Samurai. Quotes by Whitaker from the book are interspersed throughout the film and are offered as a mournful poetic counterpoint to the ambiguity of the main character. He serves an unworthy gangster master who once saved his life, a moment of essential defining purity for Ghost Dog, but a casual throwaway whim on the part of the gangster.
There's a lot of sly humor, Ghost Dog's best friends are a Haitian Ice Cream salesman, and most of their translated conversations consist of good natured misunderstanding; "I'm sorry, I don't speak English" in response to "I'm sorry I don't speak French" and a little girl waiting for the book that will change her life. The elderly fading mobsters offer the most laughs, ancient Italian Mafiosi obsessed with old school rap and cowboys and Indians.
The theme is simple. Your identity, your code, your very reality is what you choose it to be, and just because you live in modern day New York doesn't mean you can't choose to be a Samurai living by an ancient code of honor.
Thursday, October 28, 2010
Sleeping Through the End
The Walking Dead hasn't even officially aired yet and already some commentators are sniffing that the opening seems awfully similar to the opening of 28 Days Later.
This is, of course, true.
In 28 Days Later bike courier Jim, in hospital with a head injury from a car meets bike courier accident wakes up out of a coma to find the hospital and seemingly all of London are completely abandoned. Death and destruction are everywhere, and ultimately it turns out that ravening hordes of horribly transformed normal people are slavering for his blood.

In The Walking Dead (Both comic book and TV series) Rick, a police officer in hospital after being critically injured in a shoot out wakes up out of a coma to find the hospital and seemingly all of his home town are completely abandoned. Death and destruction are everywhere, and ultimately it turns out that ravening hordes of horribly transformed normal people are slavering for his blood.
So yeah, kind of similar.
But what the nitpickers don't realize is that 'sleeping through the apocalypse' is actually a recurring trope that has appeared many times. In fact 28 Days Later was specifically referencing the classic John Wyndham novel turned multiple movie and TV adaptions The Day of the Triffids.
The hero Bill Mason, is in hospital getting treatment for an eye injury that has temporarily blinded him. So his eyes are covered with bandages when almost everyone else raptly watches a bizarre meteor shower that lights up the skies all over the world. The next morning everyone who did is permanently blind while Mason can see as soon as he takes off his bandages. His awakening in hospital surrounded by the terrified newly blind and stalked by horrific monsters is strongly reflected in the first quarter of 28 Days Later.
Ultimately the sleeping through the apocalypse trope is useful to writers because it allows them to plunge directly into the post apocalyptic action without having to explicate the apocalypse itself. Plus the audience is introduced to the new reality at the same time as the hero is, encouraging identification with his baffled terror.
Other examples range from the Twilight Zone classic episode 'Time Enough at Last', the short lived Gene Roddenberry series Genesis II, the zombie move Night of the Comet and too many other examples to count.
Worry about the similarities between 28 Days Later and The Walking Dead if you want - or you could just enjoy a great thrilling zombie series on the small screen every week.
I know which option I'm picking.
UPDATE: Heh. AMC aren't too worried about the comparison. They ran 28 Days Later right after the repeat performance of the premiere episode on Friday Nov 5.
This is, of course, true.
In 28 Days Later bike courier Jim, in hospital with a head injury from a car meets bike courier accident wakes up out of a coma to find the hospital and seemingly all of London are completely abandoned. Death and destruction are everywhere, and ultimately it turns out that ravening hordes of horribly transformed normal people are slavering for his blood.
In The Walking Dead (Both comic book and TV series) Rick, a police officer in hospital after being critically injured in a shoot out wakes up out of a coma to find the hospital and seemingly all of his home town are completely abandoned. Death and destruction are everywhere, and ultimately it turns out that ravening hordes of horribly transformed normal people are slavering for his blood.
So yeah, kind of similar.
But what the nitpickers don't realize is that 'sleeping through the apocalypse' is actually a recurring trope that has appeared many times. In fact 28 Days Later was specifically referencing the classic John Wyndham novel turned multiple movie and TV adaptions The Day of the Triffids.
The hero Bill Mason, is in hospital getting treatment for an eye injury that has temporarily blinded him. So his eyes are covered with bandages when almost everyone else raptly watches a bizarre meteor shower that lights up the skies all over the world. The next morning everyone who did is permanently blind while Mason can see as soon as he takes off his bandages. His awakening in hospital surrounded by the terrified newly blind and stalked by horrific monsters is strongly reflected in the first quarter of 28 Days Later.
Ultimately the sleeping through the apocalypse trope is useful to writers because it allows them to plunge directly into the post apocalyptic action without having to explicate the apocalypse itself. Plus the audience is introduced to the new reality at the same time as the hero is, encouraging identification with his baffled terror.
Other examples range from the Twilight Zone classic episode 'Time Enough at Last', the short lived Gene Roddenberry series Genesis II, the zombie move Night of the Comet and too many other examples to count.
Worry about the similarities between 28 Days Later and The Walking Dead if you want - or you could just enjoy a great thrilling zombie series on the small screen every week.
I know which option I'm picking.
UPDATE: Heh. AMC aren't too worried about the comparison. They ran 28 Days Later right after the repeat performance of the premiere episode on Friday Nov 5.
Wednesday, October 13, 2010
Planet Vancouver
I love how every fantasy or science fiction show on TV lately is a long game of 'Spot the Vancouver landmark'.
No that isn't the headquarters of alternate dimension Fringe Division, it's the downtown Vancouver Public Library.
It's futuristic, neoclassical coliseum look has naturally, also been glimpsed in Battlestar Galactica and Caprica helping make that Greco-Roman mytho link of the stories part of the visual tone of the shows. Other examples of the glassy modernistic architecture of Vancouver like the UBC Museum of Anthropology also appear regularly.
Lots of back alleys, stretches of lonely highway and beachfront broodiness in Supernatural are familiar to anyone who's ever spent any time on the lower mainland - and just the constant gray sky light and unrelenting rain in recent episodes of Caprica and whole seasons of the X Files are pure British Columbia.
It's enough to get all misty for the town I grew up in.
No that isn't the headquarters of alternate dimension Fringe Division, it's the downtown Vancouver Public Library.
It's futuristic, neoclassical coliseum look has naturally, also been glimpsed in Battlestar Galactica and Caprica helping make that Greco-Roman mytho link of the stories part of the visual tone of the shows. Other examples of the glassy modernistic architecture of Vancouver like the UBC Museum of Anthropology also appear regularly.
Lots of back alleys, stretches of lonely highway and beachfront broodiness in Supernatural are familiar to anyone who's ever spent any time on the lower mainland - and just the constant gray sky light and unrelenting rain in recent episodes of Caprica and whole seasons of the X Files are pure British Columbia.
It's enough to get all misty for the town I grew up in.
Friday, October 8, 2010
Sunday, October 3, 2010
Monday, September 27, 2010
Spiderman: Shattered Dimensions Review
Just finished my first run-through (X-Box 360 version.) and its entertaining enough that I'll probably play it again.Its certainly the best Spiderman game yet, but fans of the character and gaming know that isn't saying much. Over all its a solid playing experience and a lot of fun. After the problematic open world approach led to frustrating game-play in the last few Spiderman games, Shattered Dimensions goes for a linear A-B-C style of sequential play that can become repetitive: Chase villain boss, defeat henchmen, rescue civilians and escort them to safety (bleh.), fight Big Boss, fight Big Boss again, rinse and repeat. The thumb controls close up combat system in the level finales works intermittently, sometimes a nice change sometimes frustrating and annoying.
Thankfully the level by level shifting between the four different Spidermen and their unique design and game-play elements help keep the game fresh. There's an over-arcing storyline about Mysterio and a shattered mystical tablet that Madam Web contacts alternate dimension versions of Spiderman to retrieve, battling a villain for every piece. Its basically just a framework for one boss fight after another.
Amazing Spiderman captures the colour and line art style of the comic books, 2099 is flashy and high tech with fun free fall combat sequences but occasionally blurry neon heavy backgrounds. Ultimate just seems like Amazing but with the black symbiote costume and none of the dialogue heavy character elements that make the Ultimate comics unique and Noir has the best ... well, noirish design work.
However the shadow of the bat hangs heavily over the game there's no doubt about it. Like most people I think Batman: Arkham Asylum was the greatest superhero game ever made and clearly so did the designers of Shattered Dimensions. In game mechanics, fighting style and whole levels the influence sometimes crosses over into outright imitation. In Noir Spiderman in particular the hide in the shadows and perform silent take-downs mode is almost embarrassingly similar to what dedicated Arkham inmates are used to. Spiderman's spider sense vision is virtually identical to Arkham's Detective Vision and the final boss battle with Mysterio felt exactly like one of the hallucinatory encounters with Scarecrow scuttling from one shadowy fragment of reality to another until you get close enough to defeat the god like villain with the spotlight and the hallucinogen theme.
But this is quibbling. The game captures the fun Spiderman quip heavy comic book action and the voice acting - particularly Neil Patrick Harris racking up another comic book character for his collection - is uniformly excellent. Just speed-playing and finishing the story would take about nine or ten hours. Actively seeking out all the level challenges and collecting every upgrade takes a few hours longer.
Either way it's worth the price of admission.
Sunday, September 19, 2010
Tuesday, September 14, 2010
Monday, September 13, 2010
Comics Reviews Sept 13: 'For the Record...'
Batman and Robin #14 Grant Morrison writing and Frazier Irving's lushly organic art, produced entirely on computer which I've dribbled over here before. This is THE Batman book right now as far as I'm concerned. Neal Adams berserk Odyssey is Batman to readers of a certain age, David Finch's Dark Knight will doubtless be a contender as will Grant Morrison's upcoming International series.
Right now though Batman and Robin is where the fireworks are going off, both in the heightened hyper-compressed storytelling and archetypal imagery Morrison does when he's doing superheros and Irving's spectacularly beautiful art glowing on the page like fluorescent rot.
If you're a Batman fan and you aren't getting this book, you're missing out.
Right now though Batman and Robin is where the fireworks are going off, both in the heightened hyper-compressed storytelling and archetypal imagery Morrison does when he's doing superheros and Irving's spectacularly beautiful art glowing on the page like fluorescent rot.
If you're a Batman fan and you aren't getting this book, you're missing out.
Saturday, September 4, 2010
Comics Reviews - Sept. 4
Recently a minor fuss hit the comics field as a scathing critique of modern comic book writing by an industry professional made the rounds. The piece expresses disappointment in the current 'sprawling and inconsistent patchwork of murky, angry, shock-value events' So this week we'll look at some of the bright spots in a field slipping back into some very bad habits from the 90's I thought creators had sworn off. It's appropriate that we begin with a book by the writer widely assumed to be the anonymous author of the name withheld note, Kurt Busiek.
Astro City Special
Silver Agent #2 of 2
If you get a sense of Déjà vu from this issue, yes in the last several months both Captain America and Batman also went skipping across time after seeming to be killed, touching lives down through the years until returning to their own time to face their destiny. Considering the lead time a comic needs, its likely all three story-lines were in production simultaneously.
Silver Agent is a character in Kurt Busiek and Brent Anderson's long running Astro City series. A tribute to the comic book superhero that with it's sprawling observation of a classic comic book universe has as its conceit the goal of putting the 'human' in the superhuman.
Silver Agent is Astro City's Captain America analogue. There are also Superman, Fantastic Four and Batman analogues in the series - not so much imitations of these characters but iconic archetypes who play the same roles in the Astro City Universe as their avatars do in the Marvel or DC universes.
Silver Agent is brave, steadfast and true, and those attributes aren't mocked with a clumsy Dudley Do Right satire as so many hacks would doubtless portray basic goodness. Busiek takes on the far more challenging writer's task of making heroism and self sacrifice in pursuit of an ideal a fully realized and seriously considered display of human choice. Silver Agent chooses his fate with his eyes open and without regrets to protect an ideal he's seen and decided is worth any cost to protect.
Busiek and Anderson explicate the moral essence of self sacrificing love in the context of the comic book superhero as perfectly as you're ever going to see it.
I Am An Avenger
#1 of 5
Surrounded by frankly uninspired filler in one of the 3000 different Avengers related tie in titles published this month, is one of the most emotionally resonant stories published in a superhero comic that I've seen in a long time.
The Books of the Iron Fist written by Duane Swiercynski and beautifully illustrated by Jason Latour, fakes out the casual reader with an obligatory page and half opener with the classic muggers confronting the hero in his civilian wear motif and then a comfortably genre sounding title before becoming a story about a man and woman sitting on the floor after a breakup sadly splitting up their bookshelf.
With delicacy, understatement and real feeling, the end of a relationship is shown with more real quiet drama than a thousand of the shouty, weepy monologues that the comics medium usually presents as its idea of human interaction. It's a fractal snapshot of a story that unfold like a geometric flower from every word, every sad glance. Eight pages that have more human feeling than any other ten comics you'll read this year.
Meanwhile in Brightest Day #9...
Oh, who gives a rat's ass?
Astro City Special
Silver Agent #2 of 2
If you get a sense of Déjà vu from this issue, yes in the last several months both Captain America and Batman also went skipping across time after seeming to be killed, touching lives down through the years until returning to their own time to face their destiny. Considering the lead time a comic needs, its likely all three story-lines were in production simultaneously.
Silver Agent is a character in Kurt Busiek and Brent Anderson's long running Astro City series. A tribute to the comic book superhero that with it's sprawling observation of a classic comic book universe has as its conceit the goal of putting the 'human' in the superhuman.
Silver Agent is Astro City's Captain America analogue. There are also Superman, Fantastic Four and Batman analogues in the series - not so much imitations of these characters but iconic archetypes who play the same roles in the Astro City Universe as their avatars do in the Marvel or DC universes.
Silver Agent is brave, steadfast and true, and those attributes aren't mocked with a clumsy Dudley Do Right satire as so many hacks would doubtless portray basic goodness. Busiek takes on the far more challenging writer's task of making heroism and self sacrifice in pursuit of an ideal a fully realized and seriously considered display of human choice. Silver Agent chooses his fate with his eyes open and without regrets to protect an ideal he's seen and decided is worth any cost to protect.
Busiek and Anderson explicate the moral essence of self sacrificing love in the context of the comic book superhero as perfectly as you're ever going to see it.
I Am An Avenger#1 of 5
Surrounded by frankly uninspired filler in one of the 3000 different Avengers related tie in titles published this month, is one of the most emotionally resonant stories published in a superhero comic that I've seen in a long time.
The Books of the Iron Fist written by Duane Swiercynski and beautifully illustrated by Jason Latour, fakes out the casual reader with an obligatory page and half opener with the classic muggers confronting the hero in his civilian wear motif and then a comfortably genre sounding title before becoming a story about a man and woman sitting on the floor after a breakup sadly splitting up their bookshelf.
With delicacy, understatement and real feeling, the end of a relationship is shown with more real quiet drama than a thousand of the shouty, weepy monologues that the comics medium usually presents as its idea of human interaction. It's a fractal snapshot of a story that unfold like a geometric flower from every word, every sad glance. Eight pages that have more human feeling than any other ten comics you'll read this year.
Meanwhile in Brightest Day #9...
Oh, who gives a rat's ass?
Saturday, August 14, 2010
Monday, August 9, 2010
Comic Reviews - Aug 8
Batman Odyssey #2
Neal Adams
For those asking why they don't make comics like they used to - here's proof that they sometimes still do, and economically, its also a demonstration of why they generally don't.
Neal Adams is one of the most respected 'super realist' artists in comics - arguably the wellspring for the whole densely illustrative, heavily detailed style that dominates the super hero genre. The Renaissance of the Batman character as a dark, brooding avenger of the night taken deadly seriously was Neal Adams 1970's run on the book with Denny O'Neil on the scripts. It's no coincidence that Batman Begins, the dark hyper-realist first Batman movie by director Christopher Nolan used Ras Al Ghul, the international terrorist they created in that run as the villain.
But Adams is writing as well as drawing this new series himself and Batman Odyssey combines his super dense, packed to the gutters art with utterly berserk almost stream of consciousness writing that is less a comic book than page after page of smacks to the face. The dialogue is a bizarre mix of non-sequiters, verbatim incoherent stuttering (“Huh? What... I can’t hear you... guy... look? Huh? What? Why?” - I'm not kidding that's a real line of dialogue in this book.) and one vertiginously odd sequence where Batman interrupts a fight scene in order to slam a thug up against a wall and give him an impromptu science lecture on the explosive properties of hydrogen.
Really.
If I'm not being clear enough, I loved this comic with an unreasoning joy even while being completely befuddled by it. As incomprehensible, over packed and just plain nuts as it is, it's also enormous fun and very pretty eye candy. Fashion designers have a term 'Hot Mess' to describe an ensemble that by any reasonable critical standard is a disaster (It's ironic that this issue includes a literal train wreck) but is still too much fun to look at to dismiss.
izombie #4
CHRIS ROBERSON and MICHAEL ALLRED
This super fun go-go boot monster comic continues and just keeps getting better. Starring Gwen Dylan, a morose zombie girl who is able to think and look alive only by chowing down on brains, izombie is just a heck of a lot of fun with ghosts, werewolves, vampires and mummies exuberantly thrown into the mix in every issue.
With issue #4, Roberson and Allred offer a cohesive 'rules for the undead' structure to explain every kind of monster we meet in this book. It's internally consistent and satisfying, but wasn't entirely necessary. I was quite willing to accept that the characters live in a world with zombies, vampires and were-terriers without needing a theological under-pinning for them but for the rules junkies there's a satisfyingly complete set here.
In this issue the monster hunters are circling and avoiding them will doubtless soon become part of Gwen's nights - equally doubtless is the heavily telegraphed love triangle lurking between Gwen, the smooth talking mummy who explains the world of the supernatural to her and the rakish monster hunter character staking vampires in alleys. There's nothing particularly groundbreaking or innovative here, but its an appealing enough production that there doesn't really need to be.
Neal Adams
For those asking why they don't make comics like they used to - here's proof that they sometimes still do, and economically, its also a demonstration of why they generally don't.
Neal Adams is one of the most respected 'super realist' artists in comics - arguably the wellspring for the whole densely illustrative, heavily detailed style that dominates the super hero genre. The Renaissance of the Batman character as a dark, brooding avenger of the night taken deadly seriously was Neal Adams 1970's run on the book with Denny O'Neil on the scripts. It's no coincidence that Batman Begins, the dark hyper-realist first Batman movie by director Christopher Nolan used Ras Al Ghul, the international terrorist they created in that run as the villain.
But Adams is writing as well as drawing this new series himself and Batman Odyssey combines his super dense, packed to the gutters art with utterly berserk almost stream of consciousness writing that is less a comic book than page after page of smacks to the face. The dialogue is a bizarre mix of non-sequiters, verbatim incoherent stuttering (“Huh? What... I can’t hear you... guy... look? Huh? What? Why?” - I'm not kidding that's a real line of dialogue in this book.) and one vertiginously odd sequence where Batman interrupts a fight scene in order to slam a thug up against a wall and give him an impromptu science lecture on the explosive properties of hydrogen.
Really.
If I'm not being clear enough, I loved this comic with an unreasoning joy even while being completely befuddled by it. As incomprehensible, over packed and just plain nuts as it is, it's also enormous fun and very pretty eye candy. Fashion designers have a term 'Hot Mess' to describe an ensemble that by any reasonable critical standard is a disaster (It's ironic that this issue includes a literal train wreck) but is still too much fun to look at to dismiss.
izombie #4
CHRIS ROBERSON and MICHAEL ALLRED
This super fun go-go boot monster comic continues and just keeps getting better. Starring Gwen Dylan, a morose zombie girl who is able to think and look alive only by chowing down on brains, izombie is just a heck of a lot of fun with ghosts, werewolves, vampires and mummies exuberantly thrown into the mix in every issue.
With issue #4, Roberson and Allred offer a cohesive 'rules for the undead' structure to explain every kind of monster we meet in this book. It's internally consistent and satisfying, but wasn't entirely necessary. I was quite willing to accept that the characters live in a world with zombies, vampires and were-terriers without needing a theological under-pinning for them but for the rules junkies there's a satisfyingly complete set here.
In this issue the monster hunters are circling and avoiding them will doubtless soon become part of Gwen's nights - equally doubtless is the heavily telegraphed love triangle lurking between Gwen, the smooth talking mummy who explains the world of the supernatural to her and the rakish monster hunter character staking vampires in alleys. There's nothing particularly groundbreaking or innovative here, but its an appealing enough production that there doesn't really need to be.
Sunday, August 8, 2010
No gum shall escape my sight
Is it just me or does the upcoming Green Lantern movie have an easy advertising tie-in pick up right out of the gate?
Sunday, August 1, 2010
Comics Reviews - Aug 1
The Artist Himself: A Rand Holmes Retrospective
by Patrick Rosenkranz
Fantagraphics Books
Canada's revered and preeminent artist of the underground comix era, Rand Holmes contrasted a beautiful Wally Wood inspired illustrative style with subject matter lauding outlaws and scofflaws like his hippie hero Harold Hedd and glorying in the humiliation and downfall of authority figures. His beautifully rendered brush stroke could throb with paranoia or add a density and panache to hilariously scatological funny animal epics.
This book serves double duty as a biography and a collected edition of the bulk of Holmes' creative output in comix, covers and later painted work including the complete hippie high adventure epics Wings over Tijuana and Hitler's Cocaine (Think the Freak Bros. epic Mexican Odyssey but with a real world gloss to the druggy antics.) along with a frank appraisal of the unconventional life of a hippie dropout contrasted with a painstaking craftsmanship. Recommended.
Hotwire: Deep Cut
Written and illustrated by Steve Pugh
Radical Comics
Continuing the character and story he co-created with Warren Ellis in Requiem for the Dead, Pugh brings us the continuing adventures of Alice Hotwire a police exorcist in a future where ghosts are a powerful and dangerous electromagnetic phenomenon requiring high technology to fight.
The art is beautiful and the story retains the inventiveness of Ellis with perhaps a little less of the horrible cynical bastard pose that is his trademark.
Still enough of a futuristic Ghostbusters with a hungover bad attitude to make a very entertaining read.
by Patrick Rosenkranz
Fantagraphics Books
Canada's revered and preeminent artist of the underground comix era, Rand Holmes contrasted a beautiful Wally Wood inspired illustrative style with subject matter lauding outlaws and scofflaws like his hippie hero Harold Hedd and glorying in the humiliation and downfall of authority figures. His beautifully rendered brush stroke could throb with paranoia or add a density and panache to hilariously scatological funny animal epics.
This book serves double duty as a biography and a collected edition of the bulk of Holmes' creative output in comix, covers and later painted work including the complete hippie high adventure epics Wings over Tijuana and Hitler's Cocaine (Think the Freak Bros. epic Mexican Odyssey but with a real world gloss to the druggy antics.) along with a frank appraisal of the unconventional life of a hippie dropout contrasted with a painstaking craftsmanship. Recommended.
Hotwire: Deep Cut
Written and illustrated by Steve Pugh
Radical Comics
Continuing the character and story he co-created with Warren Ellis in Requiem for the Dead, Pugh brings us the continuing adventures of Alice Hotwire a police exorcist in a future where ghosts are a powerful and dangerous electromagnetic phenomenon requiring high technology to fight.
The art is beautiful and the story retains the inventiveness of Ellis with perhaps a little less of the horrible cynical bastard pose that is his trademark.
Still enough of a futuristic Ghostbusters with a hungover bad attitude to make a very entertaining read.
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